More skindigo tips:
To increase the realism of this scene, you could:
- Increase the Mesh Subdivision of the carpet to 10. This will make the carpet seem finer grained and more 'fluffy'.
- Reduce the 'exponent' of the chrome material to make the floor lamp less reflective.
- Use the 'material type' drop-down to change the floor material to a 'phong' material. Phong materials are 'shiny' materials, and this will make the floor look more like a lacquer.
- Add a bump map to the floor material, of height 0.1 centimetres, to simulate the grain of the wood.


